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3D toony to 2D toony.
The last one would be better if you got rid of a bit more of the color
striations, or blended them more smoothly.
Bob Hughes wrote:
> From the cartoon of the same name, Arnold (the football-shaped head kid, a
> girl calls him) as I tried to make him yesterday. I only see the cartoon
> occasionally as the channels are changed so he's not going to be perfected
> in any way.
> With the talk and posting here about Arnold, the radiosity rendering engine,
> I had figured I'd try this character out someday to check radiosity in
> POV-Ray. It turns out to be a fair choice of a CSG object to do that imo,
> colors and all (I say this tongue-in-cheek).
> 3 images attached; a non-radiosity, radiosity, and non-radiosity with
> post_process find_edges applied. The file names are obvious so if they are
> out of order... well, anyone can tell the difference probably.
>
> global_settings{
> assumed_gamma 2.3
> ambient_light 1//.25 // .25 when radiosity used
> ini_option "-qr" // + for on
> radiosity{
> brightness 1.23
> count 123
> recursion_limit 1
> gray_threshold .1
> error_bound .123
> low_error_factor .246
> minimum_reuse .0123
> pretrace_start .08
> pretrace_end .001
> }
> post_process {
> posterize { rgb 20 } // separates colors
> find_edges{ 1.25, .25, .15, 2, .25, rgb 0 }
> }
> }
>
> The (point) light source was changed from bright white to orange when going
> from no radiosity to radiosity so there could be better coloring since the
> sky was contributing so much blue. In other words, I haven't attached the
> one without a light because it was with that blue sky and also haven't tried
> a hemisphere of light sources yet.
>
> Bob
> --
> omniVerse http://users.aol.com/persistenceofv/all.htm
>
> [Image]
>
> [Image]
>
> [Image]
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